Digital art describes artistic works and practices that use digital technology as a part of the creative process.
Evaluate how advances in technology have given rise to multiple digital art forms
Since the 1970s, digital art has been described with terms like computer art and multimedia art. This modality falls under the umbrella of new media art.
The impact of digital technology has transformed activities such as painting, drawing, sculpture, and music, while new forms, such as net art, digital installation art, and virtual reality, have become recognized as art.
The techniques of digital art are used extensively by the mainstream media in advertisements and by filmmakers to produce special effects.
Digital art can be purely computer-generated or taken from other sources, such as a scanned photograph or an image drawn using graphics software.
A sharp stick used in ancient times for writing in clay tablets; a sharp tool for engraving.
Digital art is a general term for any art that uses digital technology as an essential part of the creative process. Since the 1970s, various names have been used to describe such artwork, including computer art and multimedia art, and digital art itself is placed under the larger umbrella term of new media art.
The impact of digital technology has transformed activities such as painting, drawing, sculpture, and music, while new forms (such as net art, digital installation art, and virtual reality) have become recognized as art. More generally, the term digital artist describes one who creates art using digital technologies. The term digital art is also applied to contemporary art that uses the methods of mass production or digital media.
Digital Production Techniques in Visual Media
Techniques of digital art are used extensively by the mainstream media in advertisements and by filmmakers to produce special effects. Both digital and traditional artists use many sources of electronic information and programs to create their work. Given the parallels between visual art and music, it seems likely that acceptance of the value of digital art parallel the progression to acceptance of electronic music over the last four decades.
Digital art can be purely computer-generated or taken from other sources, such as scanned photographs or images drawn using graphics software. The term may technically be applied to art done using other media or processes and merely scanned into a digital format, but digital art usually describes art that has been significantly modified by a computer program. Digitized text, raw audio, and video recordings are usually not considered digital art alone, but can be part of larger digital art projects. Digital painting is created in a similar fashion to non-digital painting uses software to create and distribute the work.
Digital visual art consists of two-dimensional (2D) information displayed on a monitor as well as information mathematically translated into three-dimensional (3D) images and viewed through perspectiveprojection on a monitor. The simplest form is 2D computer graphics, which reflect drawings made using a pencil and paper. In this case, however, the image is on the computer screen and the instrument used to draw might be a stylus or mouse. The creation might appear to be drawn with a pencil, pen, or paintbrush.
Another kind of digital video art is 3D computer graphics, where the screen becomes a window into a virtual environment of arranged objects that are "photographed" by the computer. Many software programs enable collaboration, lending such artwork to sharing and augmentation so users can collaborate on an artistic creation. Computer-generated animations are created with a computer from digital models. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics, which are called computer-generated imagery (CGI) in the film industry.
Digital installation art constitutes a broad field of activity and incorporates many forms. Some resemble video installations, particularly large-scale works involving projections and live video capture. By using projection techniques that enhance an audience's impression of sensory development, many digital installations attempt to create immersive environments.